"I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom," he explained. ĭuring a special event at TGS 2007, Inafune commented on the creation of Mega Man. Nobuyuki Matsushima, lead programmer for the original game, came up with the idea for Mega Man changing colors when his weapons changed. Mega Man's design had a lot of little influences from various manga, anime, and tokusatsu shows, specifically Ninja Captor. Kitamura originally intended Mega Man to be colored white, but instead settled on blue to make his animations more clear. The pixel art for the character was created by the designer of the original game in the series, Akira Kitamura (credited under the pseudonym "A.K"), and later turned into a refined illustration by Keiji Inafune. However, Capcom Consumer Products Division president Joe Morici changed the name from Rockman to Mega Man because he felt "The title was horrible." In addition, the original Mega Man titles intentionally incorporated a " Rock, Paper, Scissors" gameplay mechanic into defeating certain enemies. The word "Rock" in Rockman is a reference to the music genre rock and roll, and is meant to work in tandem with his sister robot, Roll. Īlthough originally the names "Mighty Kid", "Knuckle Kid", and "Rainbow Battle Kid" were proposed, Capcom eventually settled on "Rockman" as Mega Man's Japanese moniker. Light and his assorted cybernetic companions, Mega Man's eventual goal is to one day achieve everlasting peace for both humans and robots. Utilizing his Mega Buster arm cannon and his ability to copy the special weapons of the boss robots he defeats, Mega Man must travel the world and traverse harsh environments in order to bring Wily's menace to an end. Wily and his ever-growing army of robots, and stop them from taking over the planet by using their own special abilities against them. Light repurposes Mega Man to battle the mad scientist Dr. Mega Man's role in the original story was to be an assistant to his creator Dr.
MEGA MAN 11 PC BOX ART SERIES
A resulting animated series was also produced originally in Japan as well as a number of toys, comics, and collectables available both in and outside Japan.
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It also appeared as a playable character in Super Smash Bros.
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The several spin-off series that have emerged over the past years, each one continuing the Mega Man mythos in some unique way, includes but is not limited to the Mega Man X, Mega Man Legends, Mega Man Battle Network, and Mega Man Star Force series. Although "Mega Man", or "Rockman", is usually the name for the original Mega Man from the classic series, it can also be the Mega Man series of fictional works, or the group of adherently named main characters within. Mega Man's fictional universe can be divided into seven categories, each featuring different variations and incarnations of a robot boy hero. Having appeared on many consoles since the Nintendo Entertainment System, Mega Man has had a wide gaming audience. Mega Man has become one of Capcom's mascots, one of the company's primary original characters, and continues to be one of the video game industry's most recognizable icons. He was created by Akira Kitamura for the first Mega Man game released in 1987, with artist Keiji Inafune providing detailed character artwork based on Kitamura's pixel art design. Mega Man, known as Rockman ( Japanese: ロックマン, Hepburn: Rokkuman) in Japan, is the title character and the protagonist of the Mega Man series by Capcom. MM1 & MM9 Robot Masters (younger siblings)